About

My name is Franky Redente, I am a Sound Designer, Audio Engineer and Music Producer with twenty-five years of professional experience. My work spans various creative fields including Sound Design, Audio Engineering, Music Production, Post Production, Procedural and Spatial-Interactive Audio, Software Development and Events Planning.

My solo and collaborative music projects have been played and supported by BBC Radio 1, NTS Radio, WorldWideFM, Gilles Peterson, Roman Flügel, Slam, Robert Hood, Laurent Garnier, and many more.

As a software developer and sound designer, I’ve had the opportunity to collaborate with composer/programmer Robert M. Thomas on projects for renowned clients and collaborators such as the London Contemporary Orchestra, Massive Attack, The Barbican, Google, Bose, Selfridges, Boiler Room, The Victoria and Albert Museum, and Nottingham University’s Mixed Reality Lab, among others.

I currently work as the Lead Sound Designer at Unmind, a workplace wellbeing platform, where I oversee and execute all aspects of audio production across various formats—including branding, advertising, marketing, and content—ensuring creativity and excellence in every audio asset. My work spans mixed media, long-format film interviews, podcasts, soundscapes, sound mixes, and original musical compositions. Unmind’s clients and collaborators include notable names like BBC, Disney, The New York Times, John Lewis, Uber, the NHS, Major League Baseball, and many more.

Portfolio

Below is a summary of my most recent work. For more specific content, you can explore the Audio Production and Sound Design, Electronic Music Productions, and Creative Coding pages, each dedicated to a different aspect of my portfolio.

Unmind Wellbeing Champions Trailer (Inside Out® Awards 2024 shortlisted)

Creative audio concept, recording, sound design, music production, mix and mastering by Franky Redente.

Unmind Trends Campaign HR 2030: How AI will transform workplace wellbeing

Creative audio concept, sound design, music production, mix and mastering by Franky Redente.

Unmind Neurodiversity At Work Trailer

Creative audio concept, recording, sound design, music supervision and editing, mix and mastering by Franky Redente.

Unmind & SWR Train Tracks Campaign

Music supervision and editing, sound design, mix and mastering by Franky Redente.

Unmind Real Stories

Recording, music supervision and editing, mix and mastering by Franky Redente.

The Eternal Golden Braid EP – An audience-interactive piece composed by Robert Thomas ft. the London Contemporary Orchestra and in collaboration with machine learning processes. This EP is a collection of tracks that were created as part of Marcus Du Sautoy’s Strange Loops AI event at the Barbican. Sound Engineer (tracks 1 to 3) and additional Sound Design by Franky Redente. Free Download out now on Bandcamp.

Strange Loops, The Eternal Golden Braid at the Barbican: AI, interactive performance composed by Robert Thomas with the London Contemporary Orchestra. Sound Engineering and Additional Sound Design by Franky Redente

MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.


Mictic One – Become the Instrument from Mictic AG on Vimeo.

THE LAST BOHEMIANS: The award-winning podcast + portrait series profiling fearless women and maverick outsiders in arts and culture. Featured in the Financial Times , The Guardian , Uncut , The Independent , Dazed , BBC Radio 4 , NME and many more. Additional audio recordings and editings by Franky Redente

Stitched – Chamber piece performed by Robert Thomas with the London Contemporary Orchestra Soloists at Bridgepoint Rye. Installation by Tim Hopkins exhibiting the Hasting Tapestry. Audio Engineer Danny Bright, Recording Engineer Franky Redente. Featured on the BBC.

Fantom x Mezzanine with Massive Attack: Sensory remixing experience for iPhone. Personal remix production by Robert Thomas and Franky Redente

Elements, Google Pixel2 at Selfridges, with TEM: A personalised adaptive soundtrack for an interactive installation. Additional music by Franky Redente

Pixel Records Sci Fi Supermall – Boiler Room x Google Pixel 2: Event soundtrack composed of AI systems and Wavenet style transfer processes. Additional music production and sound design  by Franky Redente

Holidays 2017: A Procedural Audio Visual Interactive Web Experience. Procedural Audio Sound Design by Robert Thomas and Franky Redente

Solo and collaborative electronic music productions work as Franky Redente, F.ich, White Jams and Photo51.




Creative Coding

I develop creative tools for interactive audio-visual experiences, utilizing AI methods, machine learning models, and software/hardware platforms such as C++, C#, MaxMSP/Jitter, and Pure Data for Procedural Audio. My work also includes spatial audio development and implementation for platforms like Unity3D, Meta Quest and HTC Vive Below is a summary of my projects.

SoundScapes VR: Meta Quest 3 Immersive / Interactive Demo. An experimental project to explore the implementation of Meta Core VR Assets in Unity3D, using AI-generated SkyBoxs and Spatial Audio. This app is available as a beta tester on Sidequest for the Meta Quest 3 VR headset.

WaveRiding: Machine Learning controlled WaveTable synthesis in Max/Msp via Wekinator. Download the full package here.

Delay/Chorus AU: An Audio Unity (AU) Delay/Chorus audio effect plug-in developed in C++. Download and installation info here.

MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.

Audio/Visual reactive Max For live device: This patch is based on Andrew Benson SoundLump code

GPS driven adaptive music experience: A portable audio adaptive music composition based on Nottingham Caves’ GPS coordinates. Designed and Programmed in Pure Data with Robert Thomas who also composed the music. Commissioned by Adrian Hazzard of Nottingham University Mixed Reality Lab

Procedural-Interactive Granular Synthesis in Virtual Reality using HTC VIVE, Unity3D and Pure Data: This research project was created together with Robert Thomas, who presented it at the V&A during the “Opera: Passion, Power and Politics”

Google Cardboard-Immersive audio-visual experience for web and mobile VR: 3D Graphics, Sound Design and Mix by Franky Redente. Music by Franky Redente and Cristian Duka

Procedural FM Synthesis in VR – Interactive FM Synthesiser in Virtual reality:  This project explores procedural audio techniques and real-time sound synthesis via user interaction using a Leapmotion and the Oculus Rift.

Interactive Spatial Audio in Virtual Reality: Leapmotion, Unity3D,  Oculus Rift.

Interactive Web FM Synthesis using PureData and Enzien Audio.

GEM SOUND OBJECTS: Audio-visual interactive musical instrument designed and created in Pure Data using the GEM library (Graphics Environment for Multimedia), sound synthesis and user interaction via midi controls changes (CC).

OJECT SONORES: Reseach project on how we relate to the gestural control of sound objects in Virtual Reality with Binaural Audio. 

Research

I have lectured Audio and Electronic Music Production at the SAE Institute in London for 13 years. Below you can find my research and educational work on live electronic music and performance,  audio engineering, procedural audio, programming, user interaction, software development and virtual reality.

Objet Sonores: Facilitating User interaction in an Immersive Environment

Gem Sound Objects: Audio Visual Instrument in PureData

Live Electronic Music: An analysis of the process of producing while performing

Virtual Reality and 3D audio: User interaction in an immersive environment

A series of Electronic Music events, showcasing SAE London’s Emerging Electronic Music Producers Live.