About

I am a Multidisciplinary Artist and Lecturer with twenty years of professional experience. My work spans various creative fields including Electronic Music Production and Performance, Audio Engineering, Procedural and Interactive Audio, Software Development, Post Production, and Events Planning.

My solo and collaborative music projects have been played by NTS Radio, BBC Radio 1, Roman Flügel, Slam, Dark Sky, Laurent Garnier, and many more.

My current work focuses on the creation of multimedia installations and interactive music systems. I am assistant to innovative composer and programmer Robert Thomas who’s clients and collaborations include London Contemporary Orchestra, Massive Attack, Hans Zimmer, Imogen Heap,  Google, Bose, Selfridges, Boiler Room, the Victoria and Albert Museum, Nottingham University Mixed Reality Lab, to name a few.

Audio Production

Below you can find a summary of my most recent work. Visit the Music Productions and Sound Design pages to find my complete portfolio.

Stitched – Chamber piece performed by Robert Thomas with the London Contemporary Orchestra Soloists at Bridgepoint Rye. Installation by Tim Hopkins exhibiting the Hasting Tapestry. Audio Engineer Danny Bright, Recording Engineer Franky Redente. Featured on the BBC.

Strange Loops, The Eternal Golden Braid at the Barbican: AI, interactive performance composed by Robert Thomas with the London Contemporary Orchestra. Sound Engineering and Additional Sound Design by Franky Redente

Fantom x Mezzanine with Massive Attack: Sensory remixing experience for iPhone. Personal remix production by Robert Thomas and Franky Redente

Elements, Google Pixel2 at Selfridges, with TEM: A personalised adaptive soundtrack for an interactive installation. Additional music by Franky Redente

Pixel Records Sci Fi Supermall – Boiler Room x Google Pixel 2: Event soundtrack composed of AI systems and Wavenet style transfer processes. Additional music production and sound design  by Franky Redente

Holidays 2017: A Procedural Audio Visual Interactive Web Experience. Procedural Audio Sound Design by Robert Thomas and Franky Redente

Solo and collaborative music productions work as Franky Redente, F.ich, White Jams and Photo51.

Creative Programming

I create interactive audio-visual compositions using software and hardware platforms such as Unity3D, Oculus Rift, HTC Vive, Google Cardboard, MaxMSP/Jitter C#, and Pure Data for Procedural Audio. Below you can find a summary of my projects.

Audio/Visual reactive Max For live device: This patch is based on Andrew Benson SoundLump code

GPS driven adaptive music experience: A portable audio adaptive music composition based on Nottingham Caves’ GPS coordinates. Designed and Programmed in Pure Data with Robert Thomas who also composed the music. Commissioned by Adrian Hazzard of Nottingham University Mixed Reality Lab

Procedural-Interactive Granular Synthesis in Virtual Reality using HTC VIVE, Unity3D and Pure Data: This research project was created together with Robert Thomas, who presented it at the V&A during the “Opera: Passion, Power and Politics”

Google Cardboard-Immersive audio-visual experience for web and mobile VR: 3D Graphics, Sound Design and Mix by Franky Redente. Music by Franky Redente and Cristian Duka

Procedural FM Synthesis in VR – Interactive FM Synthesiser in Virtual reality:  This project explores procedural audio techniques and real-time sound synthesis via user interaction using a Leapmotion and the Oculus Rift.

Interactive Spatial Audio in Virtual Reality: Leapmotion, Unity3D,  Oculus Rift.

Interactive Web FM Synthesis using PureData and Enzien Audio.

GEM SOUND OBJECTS: Audio-visual interactive musical instrument designed and created in Pure Data using the GEM library (Graphics Environment for Multimedia), sound synthesis and user interaction via midi controls changes (CC).

OJECT SONORES: Reseach project on how we relate to the gestural control of sound objects in Virtual Reality with Binaural Audio. 

Teaching

I have been lecturing Audio and Electronic Music Production at the SAE Institute in London for the past ten years. Below you can find my research and educational work on live electronic music and performance,  audio engineering, procedural audio, programming, user interaction, software development and virtual reality.

Objet Sonores: Facilitating User interaction in an Immersive Environment

Gem Sound Objects: Audio Visual Instrument in PureData

Live Electronic Music: An analysis of the process of producing while performing

Virtual Reality and 3D audio: User interaction in an immersive environment

A series of Electronic Music Live events, showcasing SAE London’s Emerging Electronic Music Producers Live