My name is Franky Redente, I am a Sound Designer/Engineer/Producer with twenty-five years of professional experience. My work spans various creative fields including Sound Design, Audio Engineering, Music Production and Performance, Procedural and Interactive Audio, Software Development, Post Production, and Events Planning.
My solo and collaborative music projects have been played and supported by BBC Radio 1, NTS Radio, WorldWideFM, Gilles Peterson, Roman Flügel, Slam, Robert Hood, Laurent Garnier, and many more.
As a software developer and sound designer, I have worked with programmer Robert M. Thomas who’s clients and collaborations include London Contemporary Orchestra, Massive Attack, Hans Zimmer, Imogen Heap, Google, Bose, Selfridges, Boiler Room, the Victoria and Albert Museum, Nottingham University Mixed Reality Lab, to name a few.
I am currently working as a Lead Sound Designer at Umind“leading workplace wellbeing platform, on a mission to create mentally healthy workplaces where employees can flourish”
Audio Production
Below you can find a summary of my most recent work. Visit the Music Productions and Sound Design pages to find my complete portfolio.
F&SOO6 – Franky Redente – Senza Titolo [w/ elniñodelospeines overdub] / 200 pieces ltd. / Vinyl only
The Eternal Golden Braid EP – An audience-interactive piece composed by Robert Thomas ft. the London Contemporary Orchestra and in collaboration with machine learning processes. This EP is a collection of tracks that were created as part of Marcus Du Sautoy’s Strange Loops AI event at the Barbican. Sound Engineer (tracks 1 to 3) and additional Sound Design by Franky Redente. Free Download out now on Bandcamp.
MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.
Stitched – Chamber piece performed by Robert Thomas with the London Contemporary Orchestra Soloists at Bridgepoint Rye. Installation by Tim Hopkins exhibiting the Hasting Tapestry. Audio Engineer Danny Bright, Recording Engineer Franky Redente. Featured on the BBC.
Fantom x Mezzanine with Massive Attack: Sensory remixing experience for iPhone. Personal remix production by Robert Thomas and Franky Redente
Elements, Google Pixel2 at Selfridges, with TEM: A personalised adaptive soundtrack for an interactive installation. Additional music by Franky Redente
WaveRiding: Machine Learning controlled WaveTable synthesis in Max/Msp via Wekinator. Download the full package here.
Delay/Chorus AU: An Audio Unity (AU) Delay/Chorus audio effect plug-in developed in C++. Download and installation info here.
MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.
Audio/Visual reactive Max For live device: This patch is based on Andrew Benson SoundLump code
GPS driven adaptive music experience: A portable audio adaptive music composition based on Nottingham Caves’ GPS coordinates. Designed and Programmed in Pure Data with Robert Thomas who also composed the music. Commissioned by Adrian Hazzard of Nottingham University Mixed Reality Lab
Google Cardboard-Immersive audio-visual experience for web and mobile VR: 3D Graphics, Sound Design and Mix by Franky Redente. Music by Franky Redente and Cristian Duka
Procedural FM Synthesis in VR – Interactive FM Synthesiser in Virtual reality: This project explores procedural audio techniques and real-time sound synthesis via user interaction using a Leapmotion and the Oculus Rift.
Interactive Spatial Audio in Virtual Reality: Leapmotion, Unity3D, Oculus Rift.
Interactive Web FM Synthesis using PureData and Enzien Audio.
GEM SOUND OBJECTS: Audio-visual interactive musical instrument designed and created in Pure Data using the GEM library (Graphics Environment for Multimedia), sound synthesis and user interaction via midi controls changes (CC).
OJECT SONORES: Reseach project on how we relate to the gestural control of sound objects in Virtual Reality with Binaural Audio.
Research
I have lectured Audio and Electronic Music Production at the SAE Institute in London for 13 years. Below you can find my research and educational work on live electronic music and performance, audio engineering, procedural audio, programming, user interaction, software development and virtual reality.