My name is Franky Redente, I am a Sound Designer/Engineer/Producer with twenty-five years of professional experience. My work spans various creative fields including Sound Design, Audio Engineering, Music Production and Performance, Procedural and Interactive Audio, Software Development, Post Production, and Events Planning.

My solo and collaborative music projects have been played and supported by BBC Radio 1, NTS Radio, WorldWideFM, Gilles Peterson, Roman Flügel, Slam, Robert Hood, Laurent Garnier, and many more.

As a software developer and sound designer, I have worked with programmer Robert M. Thomas who’s clients and collaborations include London Contemporary Orchestra, Massive Attack, Hans Zimmer, Imogen Heap,  Google, Bose, Selfridges, Boiler Room, the Victoria and Albert Museum, Nottingham University Mixed Reality Lab, to name a few.

I am currently working as a Lead Sound Designer at Umind “leading workplace wellbeing platform, on a mission to create mentally healthy workplaces where employees can flourish”

Audio Production

Below you can find a summary of my most recent work. Visit the Music Productions and Sound Design pages to find my complete portfolio.

F&SOO6 – Franky Redente – Senza Titolo [w/ elniñodelospeines overdub] / 200 pieces ltd. / Vinyl only

The Eternal Golden Braid EP – An audience-interactive piece composed by Robert Thomas ft. the London Contemporary Orchestra and in collaboration with machine learning processes. This EP is a collection of tracks that were created as part of Marcus Du Sautoy’s Strange Loops AI event at the Barbican. Sound Engineer (tracks 1 to 3) and additional Sound Design by Franky Redente. Free Download out now on Bandcamp.

MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.

Mictic One – Become the Instrument from Mictic AG on Vimeo.

THE LAST BOHEMIANS: The award-winning podcast + portrait series profiling fearless women and maverick outsiders in arts and culture. Featured in the Financial Times , The Guardian , Uncut , The Independent , Dazed , BBC Radio 4 , NME and many more. Additional audio recordings and editings by Franky Redente

Stitched – Chamber piece performed by Robert Thomas with the London Contemporary Orchestra Soloists at Bridgepoint Rye. Installation by Tim Hopkins exhibiting the Hasting Tapestry. Audio Engineer Danny Bright, Recording Engineer Franky Redente. Featured on the BBC.

Strange Loops, The Eternal Golden Braid at the Barbican: AI, interactive performance composed by Robert Thomas with the London Contemporary Orchestra. Sound Engineering and Additional Sound Design by Franky Redente

Fantom x Mezzanine with Massive Attack: Sensory remixing experience for iPhone. Personal remix production by Robert Thomas and Franky Redente

Elements, Google Pixel2 at Selfridges, with TEM: A personalised adaptive soundtrack for an interactive installation. Additional music by Franky Redente

Pixel Records Sci Fi Supermall – Boiler Room x Google Pixel 2: Event soundtrack composed of AI systems and Wavenet style transfer processes. Additional music production and sound design  by Franky Redente

Holidays 2017: A Procedural Audio Visual Interactive Web Experience. Procedural Audio Sound Design by Robert Thomas and Franky Redente

Solo and collaborative music productions work as Franky Redente, F.ich, White Jams and Photo51.

Creative Programming

I develop creative tools for interactive audio-visual experiences using machine learning models, software and hardware platforms such as C++, C#MaxMSP/Jitter and Pure Data for Procedural Audio, Unity3D, Oculus Rift, HTC Vive and Google Cardboard, Below you can find a summary of my projects.

WaveRiding: Machine Learning controlled WaveTable synthesis in Max/Msp via Wekinator. Download the full package here.

Delay/Chorus AU: An Audio Unity (AU) Delay/Chorus audio effect plug-in developed in C++. Download and installation info here.

MICTIC “The world’s first AUDIO AUGMENTED REALITY wearable that truly immerses you in music”. Additional audio recordings, editing and audio software programming by Franky Redente.

Audio/Visual reactive Max For live device: This patch is based on Andrew Benson SoundLump code

GPS driven adaptive music experience: A portable audio adaptive music composition based on Nottingham Caves’ GPS coordinates. Designed and Programmed in Pure Data with Robert Thomas who also composed the music. Commissioned by Adrian Hazzard of Nottingham University Mixed Reality Lab

Procedural-Interactive Granular Synthesis in Virtual Reality using HTC VIVE, Unity3D and Pure Data: This research project was created together with Robert Thomas, who presented it at the V&A during the “Opera: Passion, Power and Politics”

Google Cardboard-Immersive audio-visual experience for web and mobile VR: 3D Graphics, Sound Design and Mix by Franky Redente. Music by Franky Redente and Cristian Duka

Procedural FM Synthesis in VR – Interactive FM Synthesiser in Virtual reality:  This project explores procedural audio techniques and real-time sound synthesis via user interaction using a Leapmotion and the Oculus Rift.

Interactive Spatial Audio in Virtual Reality: Leapmotion, Unity3D,  Oculus Rift.

Interactive Web FM Synthesis using PureData and Enzien Audio.

GEM SOUND OBJECTS: Audio-visual interactive musical instrument designed and created in Pure Data using the GEM library (Graphics Environment for Multimedia), sound synthesis and user interaction via midi controls changes (CC).

OJECT SONORES: Reseach project on how we relate to the gestural control of sound objects in Virtual Reality with Binaural Audio. 


I have lectured Audio and Electronic Music Production at the SAE Institute in London for 13 years. Below you can find my research and educational work on live electronic music and performance,  audio engineering, procedural audio, programming, user interaction, software development and virtual reality.

Objet Sonores: Facilitating User interaction in an Immersive Environment

Gem Sound Objects: Audio Visual Instrument in PureData

Live Electronic Music: An analysis of the process of producing while performing

Virtual Reality and 3D audio: User interaction in an immersive environment

A series of Electronic Music events, showcasing SAE London’s Emerging Electronic Music Producers Live.